FITC Recap 8: Source + Imagination Panel

End of day three (and my last post on FITC): Source + Imagination Panel (Panelists: James White, McBess, Robert L. Peters, Jason Theodor).


“Forcing yourself to do something you hate, so you come up with something you’d rather be doing.”


On Inspiration:
- Surround yourself with creativity
- Cut out distractions
- Nature
- Get away from the computer
- Try unknown applications
- Nostalgia

On Strategies:
- Don’t restrict the flow of ideas (quantity– make lots of ideas!)
- Make it look cool
- Don’t present the client with more than one comp

On Uniqueness (wheaties):
-  Be fearless
- Listen well
- Collaborate well
- Understand clients
- Have principles

FITC Recap 7: From Design to Development for Devices

Day three: From Design to Development for Devices by Stacey Mulcahy (@bitchwhocodes)


Things to keep in mind about tablets:
- Context is important
- Very portable, so location is important
- What content is used?
- Keep in mind where a user’s thumbs are when holding a device

Skeuomorphic Design:
- Animations and transitions are very important!
- Ergonomics
- Interaction proximity


Check out:
- teknision.com
- Julian Dolce 
- Scott McCloud

FITC Recap 6: Don’t Feed the Board Monkeys

Day three: Don’t Feed the Board Monkeys by Matt Walsh (of Crispin Porter + Bogusky)


What makes a great UX (User Experience) designer? (i.e. How not to be a board monkey)

1) Passion
- Love what you do
- What gets you up in the morning?
- Do you have pursuits outside of the office?

2) Mental Quickness
- Speed chess (sometimes in interviews!)
- Manipulating interactions to create opportunities to act
- 3 steps ahead

3) Creative Vision
- Don’t hide or make excuses

4) Strategic Acumen
- Understanding business realities
- Defending design choices
- Client-facing readiness
- Be able to sum things up in a sentence

5) The Fundamentals
- Communicating vision
- ‘What’s wrong with this picture?’ challenge
- Portfolio
- Not having to think about the basics

6) Attention to Detail
- Visual polish
- Spelling mistakes?
- Giving more than is asked for

7) Zoom Control
- Being able to see both the worm’s eye AND the bird’s eye view
- No tunnel vision

8 ) Comfort in Numbers
- Knowledge of analytics
- Knowledge of past clients, project performance
- Education

9) Translation Skills
- Talking to designers, developers, marketers, etc…
- Keeping a reading list / blogroll (good idea to make this public)
- Having a background in other fields

10) Awareness and Inspiration
- Ability to abstract ideas
- Ability to communicate

11) Platform Jumping
- Understanding nuances
- Pushing platforms’ capabilities
- No dead ends

12) Lessons Learned
- Know biggest failures and what the response was
- Intangible knowledge
- Learn from mistakes

13) People Skills
- Would you want to go drinking with this person?
- Know the line
- Making other people look good


Check out:
- epicmix.com 

FITC Recap 4: Trainyard- A Flash Dev’s Journey to App Store Success

Day Two: Trainyard- A Flash Dev’s Journey to App Store Success by Matt Rix (@mattrix, struct.ca)


General Tips:
- Use your “other skills”
- Execute well to distinguish yourself
- Delight and surprise your users
- Determine your personal goals, write them out, and post them where you can see them
- Work towards your goal every day
- Work on projects you enjoy and which excite you

1) Tips for developing mobile apps:
- When drawing with OpenGL, use a sprite map (Atlas)
- If you want to make a paid app, release it for iOS, not Android
- Keep updating the app– make it as good as it can be
- Don’t get a publisher!

- Pricing:

  • $0.99 is recommended due to increased volume of downloads and to reach as many people as possible, but…
  • Free is empowering– it gets you a user base
  • Don’t release your “lite” version right away, wait until you work out the kinks
    • Make the free app better than the paid app

- Marketing:

  • External social (hype outside the app– FB, Twitter, etc.)
  • Internal social (using social media in your app)

- The App Store:

  • App Store factors are not actually random
  • Every great app will eventually be featured
  • Take advantage of being featured
  • Make a product that users will review favourably
  • Keep file size under 20mb!

Look up:
- Cocos2D (iPhone API in Flash)
- Tiny Wings